Inspiration
We noticed something strange about Reddit: 100 million people comment, vote, argue every day... then it's gone. Threads archive. Conversations die. No persistence, no legacy. Meanwhile, games on Reddit are mostly clones — trivia, clickers, word puzzles. They use Reddit as a platform, not as a mechanic.
We wanted to build something that only Reddit can do: a permanent, collective world where your comments literally leave a mark forever.
What it does
Tellus Ignota is a shared infinite map covered in fog. Every day, you get one action: reveal one tile. Your username and timestamp get permanently stamped on it. Anyone can see it — now, tomorrow, six months from now.
You can only reveal tiles next to already-discovered ones, so the community pushes outward together. Tiles contain procedurally generated terrain (forests, mountains, deserts, ruins). Hidden across the map are artifacts spawned from live Reddit data: post karma × 31 + comment count.
Find an artifact? The game auto-posts a clue in the comment thread. Other players reply "Claim" to get it. The comments ARE the scavenger hunt.
How we built it
Frontend: Phaser 3 (TypeScript) running inside a Devvit Web iframe. Chunk-based rendering, shader fog-of-war, 60fps at 4000+ visible tiles.
Backend: Devvit Server Functions (Node/Hono). Validates one action per UTC day, adjacency checks, anti-cheat. Deterministic Simplex Noise terrain generation with global seed — we store seed + revealed coordinates, not the world. Infinite map, finite storage.
Data: Redis KV for tile data, frontier sorted sets (O(1) adjacency), daily game state.
Integration: Reddit API for live karma/comment data. Event-driven artifact spawning. Auto-posted clue comments. The comment thread is our event bus.
Challenges we ran into
Time zone coordination: Two students, Morocco and India, 4.5 hour difference. We made it work with async communication and late-night calls.
Scope control: We wanted everything — streaks, cosmetics, Golden Age events. We cut hard. Shipped core loop first, polished what works.
Asset limitations: No budget for art. Found free pixel assets, modified colors, kept it simple. The fog hides a lot.
Accomplishments that we're proud of
- Built a persistent infinite world in 12 days
- Reddit API as game mechanic, not just platform
- One student team, two countries, shipped working product
- 25 bytes per tile storage — a thousand tiles is 50KB
What we learned
- Reddit's Realtime API is powerful but undocumented edges exist
- Simplex Noise > Perlin for performance
- Cutting features hurts but shipping heals
- Community-driven games need community from day one
What's next for Tellus Ignota
- Season 2 with new biomes and artifact sets
- Streak system and cosmetic upgrades
- Cross-subreddit expeditions
- Golden Age community events
- Mobile polish (most Reddit users are on phones)
Built With
- 2d-game-development
- devvit
- devvit-realtime-api
- devvit-web
- event-driven
- hono
- node.js
- phaser-3
- pixel-art
- procedural-generation
- reddit-comments-api
- redis
- redis-kv
- serverless-functions
- simplex-noise
- typescript

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