What inspired you
When we arrived at this beautiful location, we immediately wanted to create a project that not only utilized our creativity but would also be fun for the user. So we looked into the many card games people play in this world, and we came across Mao, though controversial at first, we eventually warmed up to it because of its unique rules and play style. We found that the implementation was more difficult than we originally thought because of the complex logic involved in the game development and testing.
Accomplishments that we're proud of
We learned about the complex intricacies of working through and testing game logic.
What's next for MAO'S TWIST
More rules that the player will never know, and a multi-player option (for multiple confused parties).
Built With
- figma
- java
- replit
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