Inspiration
In almost every group project I've been part of, the same pattern showed up - one or two people carried most of the work while the rest “participated.” I kept wishing there was a way to see who was contributing, ask for help without awkwardness, and make teamwork feel fair instead of stressful.
I came up with the idea of Teamopoly from that frustration. I wanted to turn collaboration into something transparent, supportive, and even fun, where helping each other is rewarded instead of punished.
What it does
Teamopoly is a Monopoly × Trello collaboration game board that gamifies teamwork:
- Every task is worth tokens 🪙
- Completing tasks earns rewards
- Asking for help creates a “Help Pool”
- Helping teammates gives you tokens back
- You can trade tasks like trading property
- A Collaboration Heatmap visualizes team flow
- AI can generate sprint suggestions from GitHub repos
- AI can also generate unit tests for code linked inside task cards
This keeps project work fair, measurable, and collaborative — and encourages real teamwork rather than silent burnout.
How we built it
- Frontend: React + Tailwind
- Backend: FastAPI + SQLite economy engine for tokens, staking, trades, and task states
- AI Integrations:
- GitHub issue analysis → sprint suggestions
- Code parsing → automated test case generation
- UI/UX: Designed a soft, playful, board-game-style interface to reduce anxiety around work
Challenges we ran into
- Designing a token economy that feels rewarding without being exploitable
- Making drag-and-drop state changes sync cleanly with server side game logic
- Finding a visual style that makes task management feel calm, not overwhelming
- Detecting and transforming GitHub
blobURLs into raw code for test generation - Creating an interface that encourages help seeking behavior (which can feel vulnerable)
Accomplishments that we're proud of
- Turned a real emotional problem into a system that encourages fairness by design
- Built a fully working game economy — staking, helping, completing, and trading tasks
- Designed a UI that people described as “surprisingly soothing”
- Automatically generating sprint cards + test cases felt like real magic the first time it worked
What we learned
- Collaboration issues are rarely about skill , they’re about communication and transparency
- Gamification works best when it rewards generosity, not competition
- Sometimes the UI is the product. how it feels matters as much as what it does
- AI doesn’t replace teamwork — but it removes friction so the teamwork can actually happen
What's next for Teamopoly
- Adding support for GitHub OAuth so tasks sync directly with real issues & pull requests
- Shared “team achievements” to celebrate milestones together, not individually
- A classroom / hackathon / workplace version to help instructors and managers run fair teams
Teamopoly is just starting, but the goal stays the same:
Make teamwork feel fair, supportive, and human.
Built With
- fastapi
- githubapi
- javascript
- python
- react
- sqlite
- tailwindcss
- vite

Log in or sign up for Devpost to join the conversation.