Enemies are approaching quickly, and backup is required. The player wearing the Oculus Rift, or the commander, stands upon the tower, and serves as the only set of eyes overlooking the enemies. Situated behind the protective wall, the fellow cannoneers blindly fire exploding cannonballs using their smartphones based on positional directions from the commander. With few points of reference on the battlefield, this game is sure to create tense situations as shots are missed and the enemies advance closer.

Having no experience with Oculus Rift and with an abundance of them at the event, we decided to try it out. We eventually came up with the above idea. As a bonus, it allowed us to both work quickly on separate parts.

Share this project: