Inspiration
Crowd stampede is one of the most critical problems in Hajj and cause severe casualties, thus, cutting edge technologies such as VR, Machine Learning, and crowd simulation AI was used to help make the best decision.
What it does
Control the crowd with a VR app that uses various data from pilgrims to visualize and immerse officers in the command and control center to make the right decision.
How we built it
Unity was used to build a scenario “Vertical Slice” that can simulate the crowd in Hajj, and then employed the latest technologies in VR and Machine Learning to build an interactive environment which can transfer you in the heart of Hajj to test your strategies.
Challenges we ran into
Optimizing the app and the environment to have an experience without glittering and hitching for a great VR experience. Also, implementing ML in Unity which introduced a lot of challenges.
Accomplishments that we're proud of
Built an accurate world scale 3D map of Makkah and the Holy Sites (Mina, Arafat, Muzdalifa).
What we learned
How to collaborate with a multi-disciplinary teammates and change plans in a limited time to make critical decisions about a project.
What's next for TEAM P - 061 (VR Crowd Control)
Implement our simulation in a real world case scenario with real-time data to train the ML and get the best results.
Built With
- 3d
- ai
- crowd
- ml
- simulation
- unity
- vr
- xr
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