Inspiration We are TFs for Computational Thinking and Design 101 (COMP 101), and the course uses Processing to teach students programming. The course has a end-of-game project which is to code a game, which is what inspired us to use Processing to create an Arcade-themed game.

What it does Our arcade game has 4 classic mini-games with some HackUMBC twists, and the player can choose which game they want to play. Once they finish a mini-game, they earn a certain number of points which can be converted to tickets.

How we built it

Each person coded their own mini-game for our arcade, and we combined our code with the start-up screen to make it seamless as one big game.

Challenges we ran into

Challenges we ran into included integrating code, creating accurate visual graphics, having to rescale images, and Processing slowing down the games once the files were getting bigger.

Accomplishments that we're proud of

We are proud of coding our own minigames with our own creative touches, and incorporating what's typically physical games into virtual games.

What we learned

We learned about more Processing functions that we'd never used before while being TFs, such as incorporating videos instead of just static images. We also learned to be cautious of Processing's own limitations while coding our individual mini-games in order to preserve continuity.

What's next for Team Champions

Making this arcade game an app would be a great next step after refining our code and adding some more features, such as choosing prizes for collecting tickets.

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