Inspiration
Since the dawn of humanity, we have been tied together through competition. From the Ancient Olympic Games to modern day major sporting events, games have promoted global unity. And so, we, Team 71, have set out to make a project that can utilize the transformative power of spatial technologies to both help connect us and make us healthier. That project is Bounce Ball.
What it does
Bounce Ball is a game where two to four players compete in a co-located mixed reality space.
The goal of the game is to transform as much of the arena as possible into your color. This is accomplished through strategically bouncing the zero G game ball around the cube shaped arena. When the ball hits a wall, it’ll turn the area of impact into that player’s color. And so round and round they go, trying to hit the ball more than the other player, and trying to aim the ball towards parts of the arena devoid of their color. And the beauty of using hand tracking to do this is that it’s so intuitive that no tutorial is needed.
The music and sounds of Bounce Ball reinforce the intense, fast paced energy of the game. Not only does it make the interaction satisfying, it also encourages physical movement.
Play brings us joy. It gets our bodies moving and our hearts pumping. That joy is what sparks the very connection that this year’s theme asked us to explore.
How we built it
Designed and prototyped in ShapesXR, then built Unity, Photon, & Meta Presence Platform
Challenges we ran into
Game Design Alignment on a specific idea Multiplayer networking
Accomplishments that we're proud of
Working Multiplayer! We executed an idea from start to finish and ended up with a polished result we're happy with
What we learned
We all taught each other new skills :)
What's next for Team 71 - Bounce Ball
Launch on the Quest 3 and mayb port to Vision Pro!
Built With
- photon
- quest
- shapesxr
- unity





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