Inspiration

  • Classic Wii games like Wii Sports Resort

What it does

  • This is a two player medieval fantasy fighting game with a low-poly aesthetic where you are both wizards battling by casting spells at each other
  • Our game has completely original music made by one of our team members
  • Wii created our own 3D model of the wizard player characters
  • Wii also created our own battle arena using Unity's terrain tools and free assets
  • Wii implemented a basic spell attack that simply launches an orb at the opponent player

How we built it

  • Unity with C#
  • ableton to create music and sound effects
  • blender to make our 3d model wizards

Challenges we ran into

  • The WiiMote API just didn't work, so wii struggled with connecting the wiimotes to unity, and ended up not being able to do this in time
  • sometimes, the API would be able to recognise the controller but not the nunchuck or would just randomly disconnect, and wii couldn't figure out why this was happening
  • git being git
  • wii had almost no experience in blender, so wii had to learn it to make the 3D model of the wizard
  • conflicts between different input handlers in unity were a delight to deal with
  • movement broke 15 minutes before the deadline

Accomplishments that we're proud of

  • wii were happy with how the 3D models, environment, lighting, menus and music ended up
  • learning many new skills (unity, C#, blender)
  • josh wiinning werewolf
  • having fun!

What we learned

  • unity
  • C#
  • 3D modelling in Blender
  • How to create electronic music in Ableton

What's next for Wii Sorcery (Team 53)

  • actually adding functionality for the wiimotes
  • adding more spells that affect the opponent in different ways

Credits

Special thanks to Matthew Bannock who helped us to connect the Wiimotes and provided us with a USB sensor bar!

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