Inspiration
I was digging through a few older projects and was reminded of an old attempt to make a platformer using JavaScript, and decided to develop it into a full idea for the Hackathon
What it does
It's a game. Don't know what more to say
How we built it
I used vscode.dev, to edit the files. That and a lot of rigorous testing was what brought this game to completion
Challenges we ran into
The bosses really liked to launch themselves into the stratosphere. One of them still does, but at least it comes back afterwards.
Accomplishments that we're proud of
The bosses actually feel like platformer bosses
What we learned
Making levels in a videogame is a very lengthy process
What's next for Team 22: Platformer with Low Quality Visuals
I expect I'll continue trying to put together random games on occasion.
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