Inspiration

I was digging through a few older projects and was reminded of an old attempt to make a platformer using JavaScript, and decided to develop it into a full idea for the Hackathon

What it does

It's a game. Don't know what more to say

How we built it

I used vscode.dev, to edit the files. That and a lot of rigorous testing was what brought this game to completion

Challenges we ran into

The bosses really liked to launch themselves into the stratosphere. One of them still does, but at least it comes back afterwards.

Accomplishments that we're proud of

The bosses actually feel like platformer bosses

What we learned

Making levels in a videogame is a very lengthy process

What's next for Team 22: Platformer with Low Quality Visuals

I expect I'll continue trying to put together random games on occasion.

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