Inspiration

We referenced games in which users design their own stages like "Super Mario Maker" and clear characters with difficult manipulations like "Getting Over It" with hand tracking in MR environments.

What it does

In the game, you can design an obstacle course by placing virtual profiles based on your room. Once the placement is complete, you will win the game when you reach the escape point on the ceiling by manipulating the crab with hand tracking.

How we built it

We actively utilized the Meta MR SDK & Unity to produce it. -Spatial anchor

  • Colocation
  • Scene Scan
  • Hand tracking

Challenges we ran into

We had great difficulty in multi-play implementation, haunt tracking, and physical manipulation of characters and challenged various methods.

Accomplishments that we're proud of

We have made a unique attempt by choosing a miniature method as a way of level-designing our rooms, and we are proud of our implementation on MR multi-play.

What we learned

RnD for character physical manipulation, RnD for multi-play MR environments, and RnD were able to check the utilization of the next project.

What's next for Team#1 - DevsUnitedGames

We're going to take away the elements that make this project difficult, and we're going to simplify it, and we're going to turn it into a bunch of fun-filled projects, and we're going to develop it like a game like Fall Guys or Party Animals.

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