An example water molecule formed by Teach Tiles of its component atoms.
An example math problem using multiplication and numbered Teach Tiles.
A sample of the elemental Teach Tiles.
A sample of the lettered Teach Tiles.
A sample of the numeric Teach Tiles.
Augmented reality is a emerging technology with great potential in the area of education, but it has yet to be fully utilized in a practical and cost-effective way.
What it does
Teach tiles is an augmented reality teaching aid. An instructor can print out one of a number of a available sets of tiles relevant to a given subject. The Teach Tiles app uses an AR layer to transform the tiles into interactive 3D visual aids. To solve quiz questions and other activities, students must manipulate the tiles according to clues provided by the app.
How we built it
We used the Vuforia AR API in Unity and C# scripting, and tested the app by sideloading it onto our Android phones. The physical components were made using Microsoft Powerpoint and Vuforia vision targets.
Challenges we ran into
None of us had done a hackathon before and we did not sign up as a team. None of us had a solid concept for the hack going into the event.
Accomplishments that we're proud of
We finished! We worked collaboratively very well considering we met each other minutes before starting the hack and all came to agreement on a solid and deliverable concept. We met our primary goals with enough time to add some polish.
What we learned
Coding with 2 hours of sleep is hard. Group dynamics are more important than individual talent.
What's next for Teach Tiles
More modular sets in different subjects and an interface for creating custom activities.