• Finding a fun way to incorporate the theme of magic into our program.

What it does

  • Takes the player on a text-based journey to restore magic to the world.

How we built it

  • Using Java IDEs, GitHub, and virtual communication applications.

Challenges we ran into

  • Learning how to use GitHub, relearning Java coding styles, and thinking of a plot.

Accomplishments that we're proud of

  • Building something great.

What we learned

  • Collaborative coding techniques.

What's next for TEA (Text Executed Adventure)

  1. Expansion to the storyline
  2. Advanced combat mechanics
  3. Improved graphics
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