Inspiration
Based on Magomachy, the wizard duel game from MST's MegaMiner competition.
What it does
It delivers a wizard combat experience to a human audience while trying to call back on the ideas used for the original game made for AI's.
How we built it
It was built in Godot
Challenges we ran into
We had issues with merging as well as setting up at the beginning.
Accomplishments that we're proud of
Despite being mostly beginners, we managed to nearly recreate the original game in such a way that it stands out on its own in some sense.
What we learned
We learned new implementations of Godot, and possibly what we could do better in the future
What's next for Wizard Fight
If possibly, we would like to finish adding the wizards not used from the original game as well as add more items and editions to the map. Additionally, one goal would be to add network multiplayer so that people who own the game have the ability to play with each other whenever.
Built With
- godot
Log in or sign up for Devpost to join the conversation.