Inspiration

Based on Magomachy, the wizard duel game from MST's MegaMiner competition.

What it does

It delivers a wizard combat experience to a human audience while trying to call back on the ideas used for the original game made for AI's.

How we built it

It was built in Godot

Challenges we ran into

We had issues with merging as well as setting up at the beginning.

Accomplishments that we're proud of

Despite being mostly beginners, we managed to nearly recreate the original game in such a way that it stands out on its own in some sense.

What we learned

We learned new implementations of Godot, and possibly what we could do better in the future

What's next for Wizard Fight

If possibly, we would like to finish adding the wizards not used from the original game as well as add more items and editions to the map. Additionally, one goal would be to add network multiplayer so that people who own the game have the ability to play with each other whenever.

Built With

  • godot
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