Looking towards the future, we realized that VR/AR allows students to interact with each other in a virtual space, no matter where they are in the world. The benefits and disadvantages of a virtual space for teaching means that class sizes are based on bandwidth and number of teachers rather than physical space. Teachers alone cannot manage all of these students.
What it does
Virtual TAs will augment the teacher's ability to manage these large class sizes by tracking a student's understanding through interactive and personalized lecture material and facilitating interactive group discussions where students can meet each other face-to-face virtually to talk and interact with course material. Any students struggling with understanding the material can be identified by the virtual TA and a human teacher could step in to help out the student directly.
How we built it
TAyne is built on the Unity3D Engine and can be ported to any VR/AR headset that uses this game engine (Oculus Rift, Vive, Hololens, Meta). We built our MVP using the Oculus Rift.
Challenges we ran into
Education is a difficult space to tackle. There are many design challenges to solve in this space and given our time working on the MVP, we believe there is more work to be done. Working with new voice technology like Watson proved to be a massive challenge.
Accomplishments that we're proud of
We created a fully functioning VR application.
What we learned
We learned how to use the Watson API for voice recognition and conversation.
What's next for TAyne: Virtual Teaching Assistant
We want to port our application over to the Meta headset because we believe that AR is a better platform for education.