Inspiration

The idea of taxes loom over adults across America. We constantly hear about how schools don't teach us the "right kind" of math, specifically how we aren't taught how to do our taxes. We decided to make a game to solve this, where you get to take the information from USA W2 tax documents and file a tax return from working on your grandfather's strawberry farm.

What it does

The game is built in two phases. You start out clicking to farm strawberries, which are directly converted into money. After an in-game year has passed, you go to file your taxes. Using information shown on US tax documents, the game aims to get you familiar with the most common information you'd be using on your real taxes.

How we built it

We used Godot 4.6 for the entire game. Using its node and scene system for the different screens in the game. All the scripting is written in gdscript, godot's original scripting language.

Challenges we ran into

  • Deciding which engine to use
  • Learning an entirely new interface and language
  • Solving how to make all the pieces connect in an intuitive way ## Accomplishments that we're proud of
  • Figuring out how to link the scenes together and change them when needed
  • Getting select variables to connect across scenes ## What we learned
  • What all goes into game development
  • Godot's various tools
  • GDScript ## What's next for Tax Tycoon
  • As the years progress, more complicated forms of income and tax documents (property tax, investments and bonds)
  • A chance for random events to happen that will cause you to gain or lose money
  • A class system where you choose your background which causes you to have more starting money, debt, and gameplay perks

Built With

  • gdscript
  • godot
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