Inspiration
Our team wanted to reimagine how people stay motivated with everyday tasks. Traditional to-do apps feel flat and unengaging. On the other hand, monster collecting games create strong emotional investment through growth, bonding, and discovery.
We combined these ideas and asked a simple question: What if completing a real-life task allowed you to tame a monster?
Every task becomes a creature encounter, and finishing it transforms the wild monster into a companion. This connection makes productivity feel fun, emotional, and rewarding.
What It Does
Our project turns regular tasks into a collectible monster adventure.
Users can:
- Create tasks that spawn wild monsters
- Complete tasks to tame those monsters
- Add new companions to their collection
- The more productive you are, the more your collection grows.
How We Built It
We used a mix of Figma, SolidWorks, and Blender to bring the concept to life.
Figma (UI and UX)
- Designed all screens including task creation, monster encounters, taming, and evolution
- Built fully interactive prototypes using variants, components, and interactions
SolidWorks (Monster CAD)
- Modeled the base monster bodies as 3D forms
- Exported models for animation
Blender (Animation)
- Rigged the SolidWorks models for movement
- Rendered stylized animations for Figma integration
- Exported frames for use inside our prototype
Challenges We Ran Into
- Translating 3D models into a format that still looked good inside Figma
- Making monster animations expressive without overcomplicating the CAD
- Balancing productivity features with game mechanics so the app feels fun but still useful
- Managing collaboration across CAD, animation, and UI design tools
Accomplishments We Are Proud Of
- A fully interactive prototype that feels alive and emotionally engaging
- Original 3D monsters modeled in SolidWorks and animated in Blender
- A unique concept that blends productivity with creature companionship
What We Learned
- How to move assets across SolidWorks, Blender, and Figma while maintaining quality
- How game design principles can motivate real-life habits
- How to create emotional feedback using animation and UI details
- How to coordinate as a team across design, modeling, and animation
- How to scope a playful game-like system inside a productivity tool
Built With
- blender
- figma
- solidworks


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