Inspiration

I was inspired to build Tapper by the 80s video game where you play as a drink server and have to serve drinks to patrons. It is fun and challenging and was a novel concept.

What it does

There are 4 counters and 4 patrons. Your job is to serve them root beer before they reach the end of the bar.

How we built it

It was built using the Horizon desktop editor and Unity + Blender for asset design.

Challenges we ran into

Figuring out the right balance between fun and challenging gameplay.

Accomplishments that we're proud of

Fun engaging game built in a relatively short time frame.

What we learned

Learned how to export assets + textures from Unity for use in Horizon. Learned

What's next for Tapper

More levels and themes including a Western Saloon, a Sports Bar, a Rocker Bar, and an Outer Space Bar. Add functionality where the player must catch empty mugs

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