Inspiration
I was inspired to build Tapper by the 80s video game where you play as a drink server and have to serve drinks to patrons. It is fun and challenging and was a novel concept.
What it does
There are 4 counters and 4 patrons. Your job is to serve them root beer before they reach the end of the bar.
How we built it
It was built using the Horizon desktop editor and Unity + Blender for asset design.
Challenges we ran into
Figuring out the right balance between fun and challenging gameplay.
Accomplishments that we're proud of
Fun engaging game built in a relatively short time frame.
What we learned
Learned how to export assets + textures from Unity for use in Horizon. Learned
What's next for Tapper
More levels and themes including a Western Saloon, a Sports Bar, a Rocker Bar, and an Outer Space Bar. Add functionality where the player must catch empty mugs
Built With
- horizon
- typescript
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