Inspiration

Old mobile games that were fun, simple and addictive.

What it does

You stack blocks, trying to get the highest stack among your friends or to beat your personal best.

How we built it

I build it fairly fast, the code and game flow was written by me, artwork music and sound effects done via various AI tools, including but not limited to Worlds Gen AI engine.

Challenges we ran into

There is a bug where if a mobile player joins from another world, or if they join on an invite, that player will lock the game up until they leave. This is an issue with the player enter world, and does not effect VR or players that join immediately after launching the Meta Worlds App.

Accomplishments that we're proud of

The shadow math was a bit of a challenge, however it worked out well.

What we learned

I learned more about mobile focused interactions, Input handlers, and custom UI's

What's next for TapDrop

Adding a second brick that is the missing part which will fall, and disappear after a few seconds.

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