Inspiration

Climbing is not just about strength—it’s about choosing the right route, making precise moves, and learning from each attempt.

However, during training, climbers often face uncertainty:

  • Which route should I follow?
  • Am I using the correct holds?
  • How can I track my progress?

Without real-time feedback, mistakes go unnoticed and improvement slows down.

TapClimb was created to bring structure, feedback, and data into climbing, turning training into a smarter, more engaging experience.

How It Works

TapClimb transforms a climbing wall into an interactive training system.

  • Each climbing hold contains an RFID tag
  • The climber wears a RFID-enabled glove
  • When a hold is tapped, the system:
    • Identifies the hold
    • Validates it against a route
    • Updates score and feedback instantly

Core Gameplay Logic

  • The first hold tapped selects the route
  • Climbers must follow only holds within that route
  • Valid new holds → +1 point
  • Backtracking → allowed (no penalty)
  • Wrong holds → error + strike
  • Two consecutive errors → reset
  • Final hold → route completion + score display
  • After completion, the next tap starts a new attempt

IoT Integration (Real-Time Visualization)

TapClimb extends beyond the wall with a live dashboard.

  • Routes are visualized digitally
  • Correct holds turn darker when tapped
  • Progress is tracked in real time

This creates a feedback-driven, data-supported training experience for both climbers and coaches.

Key Components

Hardware

  • Arduino UNO R4 WiFi
  • MFRC522 RFID reader
  • RFID tags embedded in holds
  • 16x2 LCD display
  • Buzzer (audio feedback)
  • Wearable glove interface

Software

  • Arduino C++ (RFID + game logic)
  • WiFi communication (IoT integration)
  • Web dashboard (visualization)

Built With

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