Inspiration
Climbing is not just about strength—it’s about choosing the right route, making precise moves, and learning from each attempt.
However, during training, climbers often face uncertainty:
- Which route should I follow?
- Am I using the correct holds?
- How can I track my progress?
Without real-time feedback, mistakes go unnoticed and improvement slows down.
TapClimb was created to bring structure, feedback, and data into climbing, turning training into a smarter, more engaging experience.
How It Works
TapClimb transforms a climbing wall into an interactive training system.
- Each climbing hold contains an RFID tag
- The climber wears a RFID-enabled glove
- When a hold is tapped, the system:
- Identifies the hold
- Validates it against a route
- Updates score and feedback instantly
Core Gameplay Logic
- The first hold tapped selects the route
- Climbers must follow only holds within that route
- Valid new holds → +1 point
- Backtracking → allowed (no penalty)
- Wrong holds → error + strike
- Two consecutive errors → reset
- Final hold → route completion + score display
- After completion, the next tap starts a new attempt
IoT Integration (Real-Time Visualization)
TapClimb extends beyond the wall with a live dashboard.
- Routes are visualized digitally
- Correct holds turn darker when tapped
- Progress is tracked in real time
This creates a feedback-driven, data-supported training experience for both climbers and coaches.
Key Components
Hardware
- Arduino UNO R4 WiFi
- MFRC522 RFID reader
- RFID tags embedded in holds
- 16x2 LCD display
- Buzzer (audio feedback)
- Wearable glove interface
Software
- Arduino C++ (RFID + game logic)
- WiFi communication (IoT integration)
- Web dashboard (visualization)
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