Inspiration -- This game is based heavily off of Rocket League which is apparent in the fact that it is a soccer game.

What it does -- The player controls a tank and shoots bullets at a ball into a goal; it functions as a proof of concept or a demo at this point.

How we built it -- We built it with Unity and collaboration and sharing of scripts and GameObjects.

Challenges we ran into -- Multiplayer support, online support, and bullet positioning were all issues we ran into while coding.

Accomplishments that we're proud of -- Most of our team mates knew nothing about Unity (or only the basics) before we started, and we managed to get out a game within 24 hours.

What we learned -- We either learned the basics, or enhanced our knowledge.

What's next for Tankball -- Multiplayer support as well as online servers for the game, along with sound.

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