Inspiration
We are dreamers who wanted to see what we could do with an engine and field we're unfamiliar in
What it does
The game is very basic, a tank has to dodge barrels while picking up power-ups
How we built it
Challenges we ran into
We were lost when we first started in Unity, and our team could not get along
Accomplishments that we're proud of
The product is practically made in 8 hours
What we learned
Unity and C# are a fun platform
What's next for Tank Delusion
More features
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