We are dreamers who wanted to see what we could do with an engine and field we're unfamiliar in

What it does

The game is very basic, a tank has to dodge barrels while picking up power-ups

How we built it

Challenges we ran into

We were lost when we first started in Unity, and our team could not get along

Accomplishments that we're proud of

The product is practically made in 8 hours

What we learned

Unity and C# are a fun platform

What's next for Tank Delusion

More features

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