We wanted to work on creating a virtual reality experience since we believe it is a promising and innovative field. C2's challenge gave us an achievable and interesting experience to focus on.

What it does

TakeOff provides the user with a basic understanding of what it means to work in an Air Traffic Control tower while providing a fun and immersive experience. It uses the Oculus Rift and the Unreal Engine to create an environment that gives the user a realistic experience of being in an ATC tower.

How we built it

We seperated the project into two primary components, logic and graphics. We used Unreal's blueprint language to define the user's interactions and the function of the environment. The graphics were taken from online libraries , edited in Blendr, and then imported to the Unreal Engine or designed in Unreal. We then brought them together and polished off the application.

Challenges we ran into

None of us had worked with Unreal or VR before so there was a learning curve, especially with learning blueprint. We also started with taking sketchup files and converting them to .fbx so that we could import them but that ran into shading issues.

Accomplishments that we're proud of

Graphics Ideation and simplicity

What we learned

We gained a lot of experience with the Unreal Engine and a basic understanding of how VR works. Those of us who worked on the logic are now familiar with blueprint while the graphic designer's are now comfortable with Blendr and Unreal's graphic design.

What's next for TakeOff: Educational Air Traffic Control

Dynamic Map Plane Animations Voice Recognition for commands.

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