Inspiration this game is heavily inspired by Undertale where the player is confined to a region where they can only move left and right and dodge projectiles

What it does

the player has to dodge asteroids while they get faster and spawn more frequently

How we built it

we used HTML/CSS and JS to build the UI and UX

Challenges we ran into

we hjad trouble deciding the languages we were going to use

Accomplishments that we're proud of

we are proud of making everything from scratch including music and graphics

What we learned

we learned alot about game dev using JS and how to think outside the box

What's next for TakeOff!

We plan to get a custom domain for this game and keep improving UI and UX

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