Inspiration this game is heavily inspired by Undertale where the player is confined to a region where they can only move left and right and dodge projectiles
What it does
the player has to dodge asteroids while they get faster and spawn more frequently
How we built it
we used HTML/CSS and JS to build the UI and UX
Challenges we ran into
we hjad trouble deciding the languages we were going to use
Accomplishments that we're proud of
we are proud of making everything from scratch including music and graphics
What we learned
we learned alot about game dev using JS and how to think outside the box
What's next for TakeOff!
We plan to get a custom domain for this game and keep improving UI and UX

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