Inspiration

Digital spaces have become increasingly homogenous, prioritizing popularity, engagement metrics, and passive consumption. While people are more connected online than ever, meaningful in-person social interaction, especially around shared experiences like food, has declined. Dining alone feels awkward, and discovering new local restaurants often defaults to fast food or familiar chains. We wanted to explore how technology could facilitate real-world connection instead of replacing it.

What it does

  • Take a Seat lets users RSVP to a single seat at a communal dining table with a small group of strangers.
  • Users onboard with light preferences (dietary restrictions, cuisine interests, price range).
  • They RSVP to pre-existing dining groups hosted at local restaurants.
  • The app prioritizes conversation and shared experience, not networking or social performance.
  • Large chains and generic franchises are filtered out in favour of local, independent restaurants.
  • Post-dining reflections focus on the experience rather than public reviews.

How we built it

  • Designed user flows covering onboarding, table discovery, RSVPs, messaging, and post-dining reflection.
  • Created low-fidelity wireframes and prototypes to explore group dynamics and friction points.
  • Conducted user interviews and surveys to validate assumptions around solo dining and discovery fatigue.
  • Iterated designs based on feedback, emphasizing simplicity and low social pressure.

Challenges we ran into

  • Balancing structure with spontaneity without over-engineering social interactions.
  • Avoiding features that would turn the experience into networking or performance.
  • Designing discovery without relying on popularity-based ranking.

Accomplishments we’re proud of

  • Designing a social experience centered on offline interaction, not digital engagement.
  • Creating a low-pressure alternative to existing food and social platforms.
  • Receiving strong early feedback describing the concept as novel and refreshing.

What we learned

  • Social products benefit from removing friction, not adding features.
  • Popularity-based discovery can undermine exploration and authenticity.
  • Designing for real-world behavior requires restraint in UI and incentives.

What’s next for Take a Seat

  • Pilot partnerships with local restaurants.
  • Refine group curation based on shared experiences rather than demographics.
  • Explore lightweight AI-generated dining recaps similar to a “wrapped” experience.
  • Expand testing with students, tourists, and urban solo diners.

Built With

  • figma
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