Inspiration
I wanted to work on an idea with a very distinct flavor, a simple mechanic that leaves room for design.
What it does
It entertains!
How we built it
i studied an unreal tutorial during the first days of the hakaton, than started working on the project.
Challenges we ran into
everything was new and challenging! i had to find a lot of tutorials!
Accomplishments that we're proud of
the gamedesign is sweet <3
What we learned
to use Unreal Engine!
What's next for Tag and Peekaboo
the project has a lot of potencial, i will find other people to involve into it and build a commercial build.
Built With
- 3d
- asset
- blueprint
- unreal-engine
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