Inspiration

I wanted to work on an idea with a very distinct flavor, a simple mechanic that leaves room for design.

What it does

It entertains!

How we built it

i studied an unreal tutorial during the first days of the hakaton, than started working on the project.

Challenges we ran into

everything was new and challenging! i had to find a lot of tutorials!

Accomplishments that we're proud of

the gamedesign is sweet <3

What we learned

to use Unreal Engine!

What's next for Tag and Peekaboo

the project has a lot of potencial, i will find other people to involve into it and build a commercial build.

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