Inspiration
We missed playing tag with our friends like we always do in college.
What it does
Players can tag one another in a game of tag.
How we built it
We built it using the SFML Library in C++ and the UDP server was made in Node.JS.
Challenges we ran into
We have trouble reducing the latency of the interaction. Showcase of problem and SERVER!: https://youtu.be/hhRObNoEPh4
Accomplishments that we're proud of
We were able to create a UDP server that was able to talk to our client the player. We were also able to create player movement and collisions. We also got the font working which took an hour.
What we learned
We learned about threads, UDP, netmasks, broadcast addresses, SFML framework, and working in a group.
What's next for Tag
The game will have a countdown timer and who ever is tagged after 60 seconds is done will lose the game. The person tagged will also get a speed boost and have rainbow colors!



Log in or sign up for Devpost to join the conversation.