We were inspired by tabletop games.

What it does

It allows the player to position its fighters and jump in and actually join the fight.

How I built it

We used Unity and C#.

Challenges I ran into

Getting the map scale in the game right.

Accomplishments that I'm proud of

This is one of the first VR games that we've made. And to do it in 24 hours makes us even more proud.

What I learned

We learned about object oriented design.

What's next for TableWars

Hopefully, update the art and visuals. Maybe add more classes.

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