We were inspired by tabletop games.
What it does
It allows the player to position its fighters and jump in and actually join the fight.
How I built it
We used Unity and C#.
Challenges I ran into
Getting the map scale in the game right.
Accomplishments that I'm proud of
This is one of the first VR games that we've made. And to do it in 24 hours makes us even more proud.
What I learned
We learned about object oriented design.
What's next for TableWars
Hopefully, update the art and visuals. Maybe add more classes.