Inspiration

My first inspiration is one legacy react application, which is need to be maintanance a daily based. That is not a rocket science but when the AWS system is told me the 8GB ram don't enough to compile that app then I rethink my all coding experience and try to forget the chain of frameworks.

My second inspiration is coming from this hackhaton, because I never know the reddis before. (I am not a social media fun), and this environment is give me a total different vision, how I will imagine a this type of apps.

What it does

Mainly this app try to show the unknown alien species the Flogons!

How we built it

This is a most simple HTML / JS / JSDoc / Tailwind webapp as can as possible. Don't use any outer dependency expect: Tailwind and of course the Devvit.

Challenges we ran into

Implement this no compile HTML/JS code with CDN.Tailwind. Because I use HTML inline and <script/> also.</p> <p>I give too much focus to create a unique word, and alien race with their looks and philosophy and meanwhile I don&#39;t have to much focus to the concrete game.</p> <h2 id="accomplishments-that-were-proud-of">Accomplishments that we&#39;re proud of</h2> <p>I created a plane 3D workflow with standard CSS without any outer dependency, and that 3D are running even with my oldest phone smoothly.</p> <h2 id="what-we-learned">What we learned</h2> <p>I am always run out of the time.</p> <h2 id="whats-next-for-flogons-on-the-bridge">What&#39;s next for Flogons on the Bridge!</h2> <p>Deffinetly need to be finishing, some usefull app, even I can tight with reddit system and create my desired reward post which is contains a piece of information about this very interesting species.</p>

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Pairing Cardgame Rules:

The setup

On the long table the player have 23 cards in a line. On center have a same deck of 23 card shuffled. This is a single player dexterity based table top game. The main goal is get as much score as possible.

Possible interaction:

  • scroll the table left or right
  • stop scrolling the table on second click on same direction
  • call a card : try pairing the card which is closest to center. Can call a card even if don't see on screen. This call are try to pair a called card with a deck top card.

Pairing rule:

  • Two positive card, you get score if pair odd number with even number
  • Two negative card, you get score if pair odd negative number with odd negative number
  • If the same positive number paired with negative counterpart then you get a better score
  • Zero card can pair with any card.
  • If you call your zero card then over then gameplay.

Additional features:

Finally the speed is also important in this game. The final score gaining a further bonus if solve a run under short times!

The next release will be play a multi player version, where the center deck is common.

There the timing is bit tricky, but I am working on the perfect solution.

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