SyncDrive was inspired by the idea of testing reflexes and focus in a simple but challenging way. I built it as a fast-paced game where you control two cars at the same time, dodge obstacles, and react quickly as the speed increases. While building it, I learned a lot about game design, mobile development, and balancing difficulty. The biggest challenge was making the game feel hard and exciting without making it unfair.
Built With
- revenuecat
- sprite-kit

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