Inspiration

We are finding ways to spread our creativity intact that are not limited by the constraints of real life and are sustainable. This is why enriching the experience of owning and wearing fashion in both the digital and physical worlds is a constant source of inspiration. Symmetry suit is a couture item inspired by surrealism art and expressed in symmetry technique. If made in real life, it is an art piece that would have faced limitations in its creation process, expression, wearability, and who can wear it, but within Snap lens, anything is possible.

What it does

We wanted to enable users to experience seamless and immersive design concepts within a single lens. After the opening sequence announces the start of wearing, users can try on three different material designs by tapping the screen. The smooth transition from the beginning to the end of the lens experience was a crucial challenge and key point in realizing this concept. The amazing fitting created by the advanced rigging process and the function of the lens studio's body tracking, the realistic wrinkle texturing despite low-poly modeling, and the three-dimensional details are the signatures of VMOD AR.

How we built it

Suit Design

  1. Modeling the silhouette of dress in CLO3D
  2. Retopology and UV unwrap in Cinema4D
  3. Rigging in Maya
  4. Symmetric texturing in Substance Painter
  5. Making 3 different style material Lens Studio

Lens

  1. Virtual try-on using 3D body tracking
  2. 3D object face tracking
  3. Simulate combining chain controller script with custom component
  4. Smooth the transition effect when changing the materials, by using Tween, Behavior, and Visual script
  5. Make material animation produced by shader graph
  6. Create shader graph that can be applied to various parameters with a single texture by combining nodes that can be adjusted the figures
  7. Separate Render Target for 2D particle effect, 3D body tracking, and UI

Challenges we ran into

Implementing a new aesthetic vision while maintaining a realistic texture and fit for outfits is always a challenge for us, VMOD. In this project, we explored new methods that we have not tried before. The biggest challenges were 1) achieving optimal visual quality within limited file size, 2) creating materials through innovative fusion techniques, and 3) ensuring a seamless wearable experience with new scripting. To overcome these challenges, we tried the following approaches:

Material - We attempted to create smooth transitions of materials in Lens Studio by using Visual Script, Tween, and Behavior. We imported PNG sequences for animation materials and then created triggers using Tween values and Behavior. Finally, we used Visual Script to configure repetition. It was an incredible experience in Lens Studio.

Optimizing - Optimization posed the biggest challenge for this project, which involved a rigged 3D model of multiple objects and a PNG sequence. However, we found a solution through a Lensathon workshop session. The mesh type and texture compression were extremely helpful. Additionally, our attempt to replace modeling with texturing maps becomes another solution.

Rigging - To provide a perfect AR fitting experience for all users, regardless of body type, we set up custom joints and bindings in Cinema4D, instead of using Auto rigging. We discovered the rigging weight that enables the best fitting by testing the 3D body tracking system.

Accomplishments that we're proud of

In just 4 days, we made it! 6 days before the deadline, We found out about Snap AR Lensathon through e-mail and were shocked. As a strong team in material creation, we are so proud ourselves to have produced all of our styles in single lens, maintaining visual quality. Our heart is racing when we do the challenge of creating AR beyond a simple try-on or the mass of plastic. We can assure that we are really the best in expressing texture realistically, not as game items.

What we learned

Every time we make a lens, we feel a great sense of freedom because they coexist with Earth and are like our imagination. However, even if technology is developing very quickly, it's still hard to say that it's reached a good level. It's enough for the public to understand the direction, but still not enough to meet the expectation of most fashion brands. There has still a long way to go to make AR that fits many body types and perfectly obeys the laws of physics. Our mission is clear until the technology that can reach the ideal "tracking accuracy" is possible. Discovering our production know-how in the scope of the current and Continuing to develop, that is what we learned from this project.

What's next for Symmetry Suit

Updating the background to enable fashion photo shoots using Symmetry Suit Lens is the next step. The key is always finding the best between optimizing and quality.

Built With

  • cinema4d
  • clo3d
  • lensstudio
  • maya
  • substancepainter
+ 6 more
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