A collaborative experience of one VR user and screen users anywhere. The VR is connected to screens, phones or any browser device. The educational game offers collaborative learning about various topics.

Today's first ‘game’ combines biology, synchronized breathing and interfaces, and interplay. The VR user plays a white blood cell inside a blood vessel to fight off ‘bad’ bacteria. The screen users can team up as blood cells, breathe to energize the VR user’s entity – or become bacterial agents to disrupt the smooth blood flow.

Gamified and embodied educational experiences and breathing techniques are scientifically suggested to improve health and productivity. Gamification (Johnson et al., 2016) can have a positive impact in health and wellbeing. Collaborative learning (Laal and Ghodsi, 2011) results in greater productivity, more caring and committed relationships, greater psychological health, social competence, and self esteem. Simple breathing techniques have shown to fight injection of e.coli bacteria within minutes (Kox et al., 2014).

Virtual reality can be a solitary experience and its classroom or educational value limited. Excessive screen-based usage has been linked to less attention span. Studies conclude poor academic performance can be predicted by higher levels of smartphone use (Beland and Murphy, 2014) and electronic media usage (Junco and Cotten, 2012). Regular engagement with digital media technologies can lead to shorter attention spans (e.g., Egan, 2016)

Symbio offers a gamified, collaborative and educational experience beyond the current limitations of the applied mediums. The program dynamics are easily expandable to new mediums such as AR, explore a variety of educational topics and integrate collective biofeedback for future biotechnology.

Technology: VR experience built in Unity or Unreal Socket.io to exchange packets with Node server. Node JS server hosted on AWS and distributed via bit.ly shortened link. Express.js and Phaser.js for 2d Interface Socket.io backend

Team Lead: Roldan Melcon Team: Roldan Melcon, Nathan Romportl, Lewis Gardner, hannes bend, Florian Carls

Team: Symbio Team lead’s mobile number: + 1 720 217 5305

Education/VR&AR for Good

Collective gamified and embodied educational experience of one VR user and screen users anywhere. The VR is connected to screens, phones or any browser device. The educational game offers collaborative learning about various topics. Today's first ‘game’ combines biology, synchronized breathing and interfaces, and interplay. The VR user plays a white blood cell inside a blood vessel to fight off ‘bad’ bacteria. The screen users can team up as blood cells, breathe to energize the VR user’s entity – or become bacterial agents to disrupt the smooth blood flow. Optional biofeedback (team experience of past VR projects) is integrated as suggestion and build in structure of future iterations. Symbio offers a gamified, collaborative and educational experience beyond the current limitations of the applied mediums. The program dynamics are easily expandable to new mediums such as AR, explore a variety of educational topics and integrate collective biofeedback for future biotechnology.

Location: Floor: 6 + Room: + Table Number: 31

Environment: Platform: VR cross-platform browser/mobile Development tools: c#, Unity, Javascript, AdobeSuite, node.js, phaser.js, express.js, socket.io, HTML5, Oculus, CSS 3, AWS SDKs: Oculus SDK APIs: None Assets: Oculus Utilities for Unity Libraries: None Any components not created at the hackathon: None

https://github.com/Reality-Virtually-Hackathon/biofield/

Share this project:
×

Updates