Inspiration

I used to play lots of traditional RPGs and dungeon crawlers which have lots of memorable boss battles. These days I don't have much time to play them. So I thought that I could simplify the experience by keeping the boss fights from those genres into a mobile setting. The goal is to optimise for mobile play sessions, while retaining certain traditional elements such as boss fights, loots, and customisation as well.

I also drew inspiration from clicker heroes which is an incremental boss-battler game where you click to fight bosses and progress. But I replaced clicking with the swiping for slightly more gameplay depth since this will not be an idle game.

What it does

Gesture based combat with four bosses

How we built it

World desktop editor, gimp, jetbrains webstorm editor

Challenges we ran into

Had to get used to unfamiliar workflows when importing animations and models

Accomplishments that we're proud of

Successfully learning and integrating noesis UI with some dynamic elements

What we learned

Simple idea does not mean its easy to execute.

What's next for Swipe Heroes

  • more areas, bosses
  • loots and progression
  • leaderboard
  • potentially up to four player coop

Built With

  • worldsdesktopeditor
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