Inspiration
The idea was simulate a swimming situation in your office after holidays.
What it does
The filter simulate the underwater situation, with water displacement and lights
How I built it
I built it in Spark AR, I use render pass for getting the difference between the previous frame and use it as displacement simulating water effect. Also I use segmentation for separating the person to the background and adding lights glare water lights.
Challenges I ran into
Getting the simulation real as possible
Accomplishments that I'm proud of
The good simulation of the water thanks to displacement and render pass.
What I learned
I learned different ways to use Spark AR tools and some tricks like perling noise, and texture scrolling
Built With
- photoshop
- sparkar
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