Inspiration

The idea was simulate a swimming situation in your office after holidays.

What it does

The filter simulate the underwater situation, with water displacement and lights

How I built it

I built it in Spark AR, I use render pass for getting the difference between the previous frame and use it as displacement simulating water effect. Also I use segmentation for separating the person to the background and adding lights glare water lights.

Challenges I ran into

Getting the simulation real as possible

Accomplishments that I'm proud of

The good simulation of the water thanks to displacement and render pass.

What I learned

I learned different ways to use Spark AR tools and some tricks like perling noise, and texture scrolling

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