We were initially interested in developing on Oculus Rift, but when we saw the charming and extremely accessible Google Cardboard, we couldn't stay away. Going into this hackathon, we had very little experience with Unity (the development software we used), so we wanted to learn more about it! For the first few hours of the competition, we played around with Unity and tried learning all we could about the software. Moving to this 3-dimensional development environment was a challenge in itself, we were forced to think about problems dynamically and come up with solutions that would work in this foreign space. After getting comfortable with the software, we decided our final project would be a 3-dimensional, radial view of various trigonometric functions. As you will see, these waves are complex by nature and greatly benefit by being viewed in a VR environment. And in addition to implementing these wave algorithms, we decided to house the whole project in a simple room model we created in Blender. The waves, the room, and the many Unity enhancements we implemented to build this virtual world all culminate into an experience we can be proud of. We've learned so much in these past 24 hours, so we hope you enjoy our final project as much as we enjoyed making it!

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