Our inspiration was the relationship of large data and the ability to use the Oculus for visual representations that would otherwise be impossible with 2D
Our code implements:
Python to generate HTML using the A-FRAME library to make a view-able 3D environment that is compatible with the Oculus
How we built it:
We used python script to generate html files with WebVR which is compatible with not only Oculus Rift but also any VR headset
Challenges we ran into:
Accomplishments that we're proud of:
Implementing a 3D UI and 60% working VR UI in unity. Working with Oculus and Unity 3D for the first time. Implementing VR with a Web-based application.
What we learned
An understanding of HTTP protocol. C# Lack of SLEEP! How APIs are used How to develop for the Oculus in a general fashion
What's next for SweetMoney
To be able to obtain data from any API desired and to be able to visually represent it.