Inspiration

Our inspirations arose from a deep-found love of sustainability; we love the environment and we know you do too, but you're not doing something about it. We all love our childhood games, so we made a simple, relaxing platformer that encourages players to make more environmentally-friendly decisions. Sustain Stanley™ and start saving the world.

Sustain a Stanley like sustainability - Ha!

What it does

Encourages the user to choose sustainable choices. From avoiding the ‘bad guys’ like the ‘Plastic Baddies’™ and the ‘Planticides’™, the user learns that their enemies are destroying the environment. The sparkly ‘Water Gems’™ are to be collected and players gain 5 points from doing so.

How we built it

The gameplay was built using scratch. The graphics (sprites) and background were built using scratch and Krita.

Challenges we ran into

  • Spawning the raindrops in different places, and increasing the score as Stanley collects the raindrops.
  • Finding a platform to build the game on - we attempted to use Unity, however, we have no prior experience so we found it to be too complicated (it uses C#), so we decided to use Scratch.

Accomplishments that we're proud of

  • Creating different stages/levels, and each level has different enemies.
  • Decreasing the score when running into an enemy or falling off the stage.

What we learned

  • Unity is a challenge for next time
  • How to create a game that Is both engaging and educational

What's next for Sustain-a-Stanley

  • Have him gain power-ups and as he progresses he will answer questions and "grow" with sustainable knowledge
  • Improve the platformer physics so that the player (Stanley) is able to speed up when moving
  • Introduce challenges for the user to choose between and whether they want to make sustainable/not sustainable choices - they should :D

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