Inspiration
Our inspirations arose from a deep-found love of sustainability; we love the environment and we know you do too, but you're not doing something about it. We all love our childhood games, so we made a simple, relaxing platformer that encourages players to make more environmentally-friendly decisions. Sustain Stanley™ and start saving the world.
Sustain a Stanley like sustainability - Ha!
What it does
Encourages the user to choose sustainable choices. From avoiding the ‘bad guys’ like the ‘Plastic Baddies’™ and the ‘Planticides’™, the user learns that their enemies are destroying the environment. The sparkly ‘Water Gems’™ are to be collected and players gain 5 points from doing so.
How we built it
The gameplay was built using scratch. The graphics (sprites) and background were built using scratch and Krita.
Challenges we ran into
- Spawning the raindrops in different places, and increasing the score as Stanley collects the raindrops.
- Finding a platform to build the game on - we attempted to use Unity, however, we have no prior experience so we found it to be too complicated (it uses C#), so we decided to use Scratch.
Accomplishments that we're proud of
- Creating different stages/levels, and each level has different enemies.
- Decreasing the score when running into an enemy or falling off the stage.
What we learned
- Unity is a challenge for next time
- How to create a game that Is both engaging and educational
What's next for Sustain-a-Stanley
- Have him gain power-ups and as he progresses he will answer questions and "grow" with sustainable knowledge
- Improve the platformer physics so that the player (Stanley) is able to speed up when moving
- Introduce challenges for the user to choose between and whether they want to make sustainable/not sustainable choices - they should :D
Built With
- goodnotes
- google-docs
- krita
- scratch

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