Inspiration

We wanted to make a top down roguelike game similar to those that we have played before.

What it does

A simple game that pits you against an army of crazy Gnomes trying to kill you

How we built it

We utilized the unity game engine and the associated libraries and API's

Challenges we ran into

Challenges included understanding some of the quirks to utilizing the engine as well as understanding the differences in scripting required for game development and general software development.

Accomplishments that we're proud of

A bare bones model of the game that allows the player to move around and attack the enemy. Along with this, we are proud that we were able to create a procedurally generated map that is uniquely different each time the game is played.

What we learned

We learned the basics and some advanced techniques in using the unity game engine and game development as a whole. It also helped us understand how important other aspects such as graphics and sound are to the final product.

What's next for Survival of the Gnomes

We hope to further polish the product, redoing the assets to better reflect the initial idea.

Built With

Share this project:

Updates

Submission history