Inspiration

I've always been interested in sound based games since writing music visualizers for winamp back in college (no, that code is gone unfortunately) This project brings that love into the present and gives me a change to tinker with unity in the hopes of building a seamless, procedurally generated music-based environment.

What it does

For now, it loads in a set music, does a little preprocessing to break down the spectrum of the music and displays it within a 3d world through the scaling of a few blocks.

How I built it

All this is built in C# using unity's on assets.

Challenges I ran into

Accomplishments that I'm proud of

What I learned

What's next for SurroundSound

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