Inspiration
To let users start creating and owning the AR world
What it does
Connects users on a social network where they can own the space of the asset
How we built it
We build the mobile app on ARkit and built the webapp using Solidity and Javascript
Challenges we ran into
Making users interact with the AR objects and connect them accurately to the real world
Accomplishments that we're proud of
Our users on the blockchain app purchase a high volume of land per person. $300-400 per person
What we learned
Mobile AR has many friction points that stop the users to understanding AR
What's next for SuperWorld
To start translating what we have built to a headset so our users can start to understand the social benefits

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