To let users start creating and owning the AR world

What it does

Connects users on a social network where they can own the space of the asset

How we built it

We build the mobile app on ARkit and built the webapp using Solidity and Javascript

Challenges we ran into

Making users interact with the AR objects and connect them accurately to the real world

Accomplishments that we're proud of

Our users on the blockchain app purchase a high volume of land per person. $300-400 per person

What we learned

Mobile AR has many friction points that stop the users to understanding AR

What's next for SuperWorld

To start translating what we have built to a headset so our users can start to understand the social benefits

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