Background

Cardinal Game Jam? 26 Hours? 1 Game? Count me in.

Inspiration

The inspiration for the game came from another casual game I played years ago called Chain Rxn. The game was fun but was too dull and needed a visual makeover. A project just big enough for a hackathon.

End User

  • 3-103 years old
  • 1 spare finger
  • 60 seconds to spare

Features

The best feature of Supernova is the level select menu. This was a chance to add some flavour to the game and possibly a storyline in the future. It sets a darker mood in the user, yet is intuitive enough to understand, and the game guides you along the entire time. There is tons of small details that were time consuming, but were overall worth the investment.

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