Inspiration
I wanted to make a 3d fighting game about dodging
What it does
It is a 3D fighter that focuses more on dodging then fighting. Careful consideration of the environment and your enemy is extremely important to win.
How we built it
We built it in Unity3d and C#
Challenges we ran into
Balancing bug fixes and feature requests while under pressure to finish the project.
Accomplishments that we're proud of
The game is in a fully playable state
What we learned
The more complex concepts of Unity, Game Design, proper game testing, and hot fixing at 7am.
What's next for Superfist
New Characters, tons of bug fixes
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