Inspiration

I wanted to make a 3d fighting game about dodging

What it does

It is a 3D fighter that focuses more on dodging then fighting. Careful consideration of the environment and your enemy is extremely important to win.

How we built it

We built it in Unity3d and C#

Challenges we ran into

Balancing bug fixes and feature requests while under pressure to finish the project.

Accomplishments that we're proud of

The game is in a fully playable state

What we learned

The more complex concepts of Unity, Game Design, proper game testing, and hot fixing at 7am.

What's next for Superfist

New Characters, tons of bug fixes

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