Inspiration
The inspiration was pinball
What it does
It plays just like the classic game pinball
How we built it
Using the unity platform I created objects and a board to simulate a pinball game
Challenges we ran into
There was difficulty understanding the interface, and also how to keep the ball inside the board
Accomplishments that we're proud of
I was proud of how the gravity worked, and how the flaps were implemented
What we learned
I learned how to create and mutate objects in the unity platform
What's next for super-pinballing
Likely to implement a scoring system, as well as levels for added difficulty
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