Inspiration

The inspiration was pinball

What it does

It plays just like the classic game pinball

How we built it

Using the unity platform I created objects and a board to simulate a pinball game

Challenges we ran into

There was difficulty understanding the interface, and also how to keep the ball inside the board

Accomplishments that we're proud of

I was proud of how the gravity worked, and how the flaps were implemented

What we learned

I learned how to create and mutate objects in the unity platform

What's next for super-pinballing

Likely to implement a scoring system, as well as levels for added difficulty

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