Inspiration

The super mario bros game was our inspiration because it was an iconic retro game.

What it does

You can mov mario with the left/right arrow keys, make him jump with the up arrow key, and if you hold the down arrow key, he will sprint. Mario will also interact with question blocks and goombas.

How we built it

Using java, we used a string-to-code format to generate the pixel art in the game and to set up the game level. We also had to create collisions for mario and the blocks and goombas.

Challenges we ran into

Figuring out how to share a github repository was the first big challenge, but other than that, the biggest problem by far that we ran into was creating the collisions between objects, which often presented trouble, so we would need to dig into the code to find the bug.

Accomplishments that we're proud of

We are proud of how much of the game we were able to make in just a day, especially that we had time to add goombas and a game over screen, which we were not sure if we were able to get to.

What we learned

We learned a lot about creating platformers in java, especially about block collision.

What's next for Super Mario Bros. Recreation

If we had a chance to continue work on this game, we would most likely add powerups, new levels, and a start screen.

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