I was inspired by games like Dwarf Fortress and the lesser known RimWorld Alpha, a grid-based game where the player manages AI colonists who collect resources and build items and defenses to combat invaders. I have previous experience with building 2D and 3D game engines, and I like to clone or at least emulate key gameplay found in both professional triple A classics and indie titles. It uses A* for pathfinding and Diamond Square, a recursive terrain generation algorithm similar to Perlin Noise, for terrain levels and gradients. Written in "pure" java with Processing for rendering.

(I am no longer present at the event.)

Built With

Share this project: