What it does

Experience what it's like to be riding inside of a blimp!

How I built it

Using Amazon Sumerian, I created most of the assets and used various state machines to create the feeling of a blimp experience.

Challenges I ran into

While Amazon Sumerian has very simple VR integrations, there were many problems with using rigidbody and collider based objects. As a result, I had to scrap two other projects prior to this. There were certain limitations I had to work with too, such as size limitations, incompatible file types for 3D models, and constant lag spikes. I contacted support, but because of timezones I was not able to communicate with them well, and it didn't prove to be helpful to me in the long run. But alas, I was able to make things work after lots of testing and trying things out.

Accomplishments that I'm proud of

Most of the ideas had to be compromised to something simpler; instead of moving the blimp, I moved the sky instead. Instead of making the player grab the controls and tilt them (it was a limitation in the software), I made it use buttons instead. They are not the most elegant of solutions, but I am happy they worked out.

What I learned

Amazon Sumerian can be potentially powerful; but it just hasn't reached that stage yet for more technical uses. (Here's to hoping that in due time, it becomes far better.) But in learning that, I taught myself about achieving what I perceived using certain techniques and cheats.

Built With

  • amazon-sumerian
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