About

For a university hackathon I wanted to build something silly. So here's a 2D jump'n'jump game (we're talking about a bunny with a pogo stick, so there's not much running involved). Randomly throughout the game, the death logic of the game is inverted.

This means the player has to deliberately jump into deadly traps to stay alive and will die if they jump on regular patches of grass. During that mode a big skull overlay is shown and the music turns from cheerful to very aggressive.

Content

All assets have been created on the fly and the music used has been composed and produced by FoxPopuli, who allowed me to use it for the project.

Technology

The Godot game engine was used in this project. I have been loosely following its development ever since it has been released under an open source license by Okam Studio but never found the time to actually build something with it. This is why I decided to try Godot in the course of this Hackathon and I really liked it!

Built With

  • godot
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