Inspiration

I was inspired my Matching style games, with the idea to have powerups and bonus scores based on higher matches.

What it does

Sugar Pop is a Match 3 Style Game, where the goal is to Match Sweet Emojis and earn Points. 4+ Matches Create Magical Powerups, that grant you higher bonuses and scores. Secret is Fire Magic has Chance to Multiply itself.

Challenges we ran into

NPC Generation had its Challenges.

Accomplishments that I am proud of

The overall outcome of the Sugar Pop Game and Features, from how the powerups visualize and effect the game.

What we learned

I learned how I could utilize UI Gizmos for in world mechanics. Featured in the World, is the Sugar Pop Game, a Music Player, and Social Following Button. Also how to use Gen Ai to bring the world to life, examples in the World are the Environment Skybox.

What's next for Sugar Pop

Open World Adventure allowing players to take on many tasks; like finding objects to turn in for points, completing missions or quests, unlocking new areas and items, multiplayer is coming allowing players to play with friends. NPC interactions that cycle and change will be a unique aspect to come. Connected experiences and worlds.

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