Who are the stakeholders, i.e. the people directly or indirectly impacted by your project? What are one or two compelling ethical issues related to your project? What are the potential benefits and harms related to this project? If you’ve identified some potential harms, what might be possible ways to prevent or minimize those harms?

  1. Our game of Sudo-cool brings greater accessibility of a well-loved game to the blind. Our version of sudoku gives handicapped people the chance to play a game which is otherwise inaccessible to them. Therefore, our stakeholders are the people who would play our game. Anybody can play it, however, our primary stakeholder is the blind. Someone can easily find a sudoku clone yet there are few online sudokus which are accessible to the blind. The few which we have found are very difficult to obtain or run as they are either an inaccessible file type or produced by a non english speaking country. Our project would give people the chance to play the game on their computers and hopefully enjoy the mental exercise that is Sudoku.

  2. This is not some grand scheme which will change someone’s life, revolutionize an industry, or even help public discourse. This is a take on an old, traditional game and the ethical issue our project confronts is accessibility. It is not a fancy or flashy subject, but it is necessary. All people, blind or not, should have the chance to enjoy the simple pleasures of playing a game. Handicapped persons do not have the same opportunities to enjoy common activities that many of us take for granted. Let our Sudo-cool be this chance. And it just goes to show how easy it is to implement an accessibility feature for a product given that a team of 3 is able to do it in 24 hours.

  3. As previously stated, the primary benefit of our game is its accessibility to the blind. The game can be played by anybody but the majority of our resources have been devoted to making an enjoyable playing experience for the blind. Playing our game can help people destress and hopefully enjoy a moment life. Due to this project’s nature, there are very few ethical harms. One could argue that we are displacing the already made blind accessible Sudokus markets, though even this is stretching things. So, all in all, the project demonstrates the potential to think about accessibility in a blind people’s perspective. We take being able to perceive space and 2-D arrangement for granted but we must not forget to not make not so privileged individuals feel left out

  4. Blind accessible sudoku is a relatively unfilled niche but there have been a few before us. Brailletec made a physical sudoku board but it is in German so it is hard to use and access for English speakers. Still by in large, there are very few ethical issues to address to what is at its core a number game.

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