Inspiration

Drew's time as a sandwich artist, Kinetic Vision's digital twin challenge, and every programmer's dream to make a game.

What it does

Provide boundless joy to all those who play it.

How we built it

Using Godot game development engine, Blender, and GDScript.

Challenges we ran into

It was all our first time using Godot, so it made many errors that we had to conquer. Using our teamwork and hours of labor we were able to conquer them.

Accomplishments that we're proud of

As a team of first-year students we are incredibly proud that we survived our first hackathon and produced a product. We made a game!

What we learned

For one of us, programming. For all of us, Godot, Blender, Game Development and GDScript.

What's next for Subway Cheese Chase

Honestly, there was a point in the middle where we wanted to remake the game. We had learned so much and wished we had the time to redo it but better. There would have been significantly better housekeeping and asset management. So, though we will take the lessons forward with us... the Subway Cheese Chase is over.

Everyone's Individual Contributions

Joshua worked on the initial level design, the creature pathfinding, the creature animation, asset acquisition, and audio implementation. As he came in with no programming knowledge he stuck to some basic tasks that built off of each other and towards the end moved into documentation.

At this hackathon there was a challenge put out by the company Kinetic Vision to create a “digital twin.” A digital twin is a twin of a real place. The group decided to make a digital twin of Subway as that was a place we were all very familiar with. This also gave the main character a funny store to work at. A large aspect of the challenge was adding environmental interactables within the digital twin. Gavin added: a light switch, temperature for various appliances, and food identification to the digital twin. That may sound simple, but he assures you this is a hyper realistic Subway. Additionally, Gavin programmed the base player movement and the opening and ending cutscenes

While Gavin and Joshua took on some of the other goals for this project, Drew stuck almost entirely to programming. Drew programmed all of these features: Throwing cheese, reloading cheese, cheese refill, the jumpscare, monster stun, key pickup, and the final escape. Drew is also responsible for THE spooky song that plays in the background.

Built With

  • audacity
  • blender
  • flstudio
  • gdscript
  • godot
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