We have always been interested in websites helping users acquire mastery on financial decisions so that they can stay informed about what they are spending their money on.

That is why we created a game simulating real-life decisions of which subscriptions/payments to keep and which ones to drop. Users test their experiences on financial analysis while improving their ability to make smart payments.

The project was built on in python on pycharm and vscode with github containing the repository. Godot was initially used to create a game environment but due to a lack of guides and few coding experiences on this platform, we reverted back to showcasing the game in the console.

We first tried to use Unity to host our game but the problem was with the code editor. Two of our members had trouble downloading it and using Unity's applications were proving to be complex. Then we attended a Game Developmental Workshop that demoed creating elements of a game using Godot. After complications with updating the images, we ultimately decided on a simpler version on the console.

We are proud of our teamwork and technical skills that were developed throughout the course of making this project.

This hackathon opened our perspective on how solutions are made. It also exposed us to different ways code can be processes and alter the information that is shown.

Subscription Survival's next improvements include understanding what went askew in our code with Godot. Then it would be to include more buttons that makes the game interactive while also providing more information on how to avoid scams and recognize potential malware quicker.

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